The game
Purge in Space combines Three.js world rendering, realtime Socket.IO simulation, a large hexagonal galaxy, citadel-based abilities, and visible territory conquest. The authoritative server simulates physics, AI, combat, capture, and match victory while browsers interpolate snapshots for smooth display.
The design principle
Power should remain contestable. Abilities come from citadels held in the current match rather than permanent paid combat upgrades. Territory communicates both progress and vulnerability, giving opponents a visible way to respond to the leader.
The project
The game is developed as an independent browser project. Public update notes document meaningful gameplay, interface, and performance changes.