Game features

A multiplayer space conquest game where the map fights back

Combat decides moments, but citadels, connected territory, and ability control decide the galaxy.

Conquest instead of a simple score chase

Purge in Space is a multiplayer space conquest game. Every citadel owns a Voronoi region of the hexagonal world, and ownership colors that territory for every pilot to read. Capturing a base changes the strategic map immediately rather than only increasing a hidden score.

Citadels with tactical value

All citadels use one combat tier, so their importance comes from position, connections, and ability type. Neutral citadels are defended by their own turrets. Owned citadels support respawning and provide an ability only while the pilot controls them.

Continents, capitals, and supply lines

Adjacent regions belonging to the same player merge into continents. Large connected territories can grant an additional ability stack. The largest region inside a continent becomes its capital, while supply lines reveal the network between allied citadels.

Independent movement and aiming

Move in any direction with keyboard or touch controls while aiming the weapon independently. This allows strafing, retreats, orbiting, and attacks that do not force your ship to face its movement direction.

Losses create strategic consequences

A pilot with surviving citadels can respawn. A pilot who once held territory and later loses every base risks permanent elimination. Defeating a rival can transfer most of that rival's citadels to the attacker, making important fights change the balance of the whole galaxy.

An Emperor wins through sustained control

The leading pilot must hold the required percentage of territory continuously. A temporary lead is not enough: rivals can interrupt the timer by breaking the leader's territory before the coronation completes.

Learn the exact rules in How to Play or enter the play area.