Passive abilities
Fire rate
Fire-rate stacks shorten the delay between shots. They reward pilots who can keep a firing solution on a target, but faster fire does not help if every projectile misses.
Speed
Speed improves thrust and turning. It supports pursuit, disengagement, border defense, and rapid expansion between nearby citadels.
HP regeneration
Regeneration restores health over time. It is strongest when you can disengage briefly, recover, and return before an opponent captures your territory.
Fire range
Range keeps projectiles alive longer, allowing pressure from farther away. Use it to contest approaches and force shorter-range pilots to cross dangerous space.
Damage
Damage increases the impact of each successful hit. It combines naturally with range or fire rate, but a focused damage build can make you a visible target.
Active abilities
Blink
Blink teleports the ship a short distance toward the aim direction. Use it to pass a projectile line, escape a citadel interior, close distance, or change the geometry of a duel. Aim first; the direction matters.
Immunity
Immunity prevents damage for a limited duration. Activate it before the decisive burst rather than after HP is already gone. It can absorb enemy fire, citadel shots, or the dangerous moment after an aggressive Blink.
Stacking rules
Multiple citadels of the same ability stack up to the global cap. Passive effects generally multiply, while regeneration contributes an additive healing rate. Active stacks reduce cooldowns and can improve the active window according to the configured limits.
Stacks disappear when ownership changes. Treat a specialized build as a territory network, not a permanent character upgrade.
Choosing a build
- Expansion: speed plus Blink.
- Sustained fighting: regeneration plus fire rate.
- Long pressure: range plus damage.
- Breaking defended territory: Immunity with damage or fire rate.
The best build is often the one the local map offers safely. Crossing the galaxy for one perfect ability can leave your existing bases exposed.